No Escape
Sillyfellows are a race of ["???"] that appeared one day in, "The Event". Since then, we at Sillyfellows Inc. have been dedicated to cataloguing each of them and making sure they can't harm ordinary citizens. Unfortunately, one of them did "something" to this page, which is why it looks this way. Insincerest apologies. Below, you can find data on each of the Sillyfellows we've catalogued. Database will be updated weekly with any new findings.
SF#001: Thickles
Nature: Tricky
Height: 5'5, floats 30cm above the ground
Powers: Floating, Laser-Eyes
Crimes: Murder, Arson
Threat Ranking: C
Thickles is a common type of Sillyfellow, noteworthy for its floating appearance. It's generally harmless in most situations, but if you allow it to lead you somewhere it can be alone with you, it'll vaporize you in an instant. It's also demonstrated potential for fusion with a wide variety of other Sillyfellows, by far the most out of any we've catalogued so far.
SF#005: Prungle
Nature: Child
Height: 1 foot
Powers: None
Crimes: None
Threat Ranking: N/A
We're not really sure where these come from. Every so often, one of our agents will report a Prungle sighting, generally in a heavily forested area, and won't really know what to do with it. They can walk upright just fine, but their bones are exceptionally squishy, so they need to be handled with care. Very easily killed by accident.
SF#011: Orb
Nature: Incomprehensible
Height: Varies
Powers: Electricity
Crimes: Electrocution, Loitering
Threat Ranking: D
It's just... an orb. Every so often, they spawn in a random place, and electrocute anyone who gets too close. You need to use explosives of some sort to destroy them, but they don't move once they spawn, so their threat ranking is low.
SF#013: Eeyah!!
Nature: Erratic
Height: 6 metres
Powers: Really Big And Fast
Crimes: Destruction of Property
Threat Ranking: B
Eeyah!! is a Sillyfellow that runs around erratically, making its iconic scream as it goes. It has been known to reach speeds of up to 200km/h. From our monitorings, it doesn't seem to sleep, so dealing with it can be tough. Has been known to trample people underfoot, although this is rare.
SF#014: Moldlet
Nature: Playful
Height: 50cm
Powers: Mold Generation
Crimes: Undue Mold Spreading
Threat Ranking: E
Moldlets love mold. Individually they're not a problem at all, and some eccentric individuals have even been known to keep them as pets, but if you get a large enough group of them, they can cause serious problems. No immediate threat, but occasional culling is required in areas with high populations of them.
SF#026: Matchling
Nature: Hyperactive
Height: 3 feet
Powers: Match summoning (matches are always lit)
Crimes: Arson, disturbing the peace
Threat Ranking: D
Matchlings really just love setting things on fire. Fortunately, they're quite weak, so if you see one, simply stomp it into the ground until it stops moving. It seems cruel, but they're beyond redemption.